Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

D&D 5th Edition

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Killer Whale

Source:
Ready to play? Build unlimited D&D characters Create Now

These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Echolocation: The whale can't use its blindsight while deafened.

Hold Breath: The whale can hold its breath for 30 minutes

Keen Hearing: The whale has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.

Attributes

Killer Whale

Huge beast, Unaligned
  • Armor Class 12 (Natural Armor)
  • Hit Points 90 (12d12+12)
  • Speed Swim 60 ft.
STR
19 (+4)
DEX
10 (+0)
CON
13 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
  • Skills Perception +3
  • Senses Blindsight 120 Ft., passive Perception 13
  • Challenge 3 (700 XP)
  • Echolocation. The whale can't use its blindsight while deafened.
  • Hold Breath. The whale can hold its breath for 30 minutes
  • Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.

Actions


  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (5d6 + 4) piercing damage.